top of page
LATEST PROJECTS










Project | 01
Project | Languish.
Languish is a game about the COVID-19 Pandemic. Specifically the Singaporean experience during Circuit Breaker. It focuses on the mundaneness of life during that period and the impacts that it had on
mental health. The gameplay is centered on clearing increasingly difficult electric touch puzzles which symbolise the increasing difficulty of basic tasks with declining mental health.
I was the producer and lead designer for the team.








Project | 02
Project |Neon Overkill
Neon overkill is a game about fighting arena for robots in a futuristic cyber punk world. It focuses on the excitement and energy of an underground fighting ring and aimed to translate that energy into its players. Neon overkill's gameplay was centered around online multiplayer, quick paced, top down, action combat. The different classes had individual identities and skill sets specifically design to cater to different styles of play.
I was the lead gameplay designer and gameplay programmer.








Project | 03
Project |Arcade Alyse
Arcade Alyse is about the mascot of GameStart defending GameStart from retro video game slimes come to life. It focuses on exploring a reimagined futuristic cyberpunk GameStart event with a retro pixel art style. Arcade Alyse's gameplay was centered around collecting token around the map, escaping and capturing these slimes till they can be permanently locked away.
I was the producer, gameplay designer and gameplay programmer.








Project | 04
Project |Blair
Blair is a game about a detective being called to an emergency in the woods, only to find out that there was more to the story than meets the eye. It focuses on telling the story on the urban legend of the blair witch. Blair's gameplay was centered on platforming, exploration, and story.
I was the lead gameplay designer, level designer, programmer and narrative designer.
To see more or discuss possible work let's talk >>
bottom of page